Episode 240: Thrust, Rust vs C++, Python & More (Part 2)
In this episode, Conor and Bryce chat with Jared Hoberock about the NVIDIA Thrust Parallel Algorithms Library, Rust vs C++, Python and more. Link to Episode 240 on Website Discuss this episode, leave a comment, or ask a question (on GitHub) Socials ADSP: The Podcast: Twitter Conor Hoekstra: Twitter | BlueSky | Mastodon Bryce Adelstein Lelbach: Twitter About the Guest Jared Hoberock joined NVIDIA Research in October 2008. His interests include parallel programming models and physically-based rendering. Jared is the co-creator of Thrust, a high performance parallel algorithms library. While at NVIDIA, Jared has contributed to the DirectX graphics driver, Gelato, a final frame film renderer, and OptiX, a high-performance, programmable ray tracing engine. Jared received a Ph.D in computer science from the University of Illinois at Urbana-Champaign. He is a two-time recipient of the NVIDIA Graduate Research Fellowship. Show Notes Date Generated: 2025-05-21 Date Released: 2025-06-27 Thrust Thrust Docs iota Algorithm thrust::counting_iterator thrust::sequence MLIR NumPy Numba Intro Song Info Miss You by Sarah Jansen https://soundcloud.com/sarahjansenmusic Creative Commons — Attribution 3.…
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