Lands That Do Things: All About Fetch Lands
If you’d like to support the show, we’d love help annotating old episodes ! Andy and Anthony are going deep on fetch lands. They discuss the long tail of exciting interactions, the powerful mana fixing, and the real costs to gameplay experience associated with them. What are their benefits as a player? What are their benefits as a Cube designer? What are their biggest downsides? Our listener submitted pack 1, pick 1 this week comes from LuckyLooter’s Amonkar Desert Cube where players have to start making hard choices about lands from the first pack they open. View cards mentioned in the episode Timestamps: 2:41 — Pack 1, Pick 1 from LuckyLooter's Amonkar Desert Cube 9:56 — What is a fetch land? 14:25 — The benefits of fetch lands from a player perspective 23:12 — The most controversial benefit of fetch lands: deck thinning 32:01 — The benefits of fetch lands from a cube design perspective 34:35 — Do fetch lands enable 4-5 color good stuff decks? 45:13 — The downsides and costs of fetch lands Discussed in this episode: Episode #75: All About Brainstorm Agiledrunk’s Case for Breaking Singleton for Lands Riptide Lab: The Case for More Fetchlands Frank Karsten on the Value of Deck Thin…
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