Rock Beats Paper, Paper Beats Scissors, Scissors Beats Rock

Mar 28, 2022 · 1h 05m

After alluding to it in passing multiple times, Andy and Anthony are finally going deep on Andy’s contentious assertion that there are no intrinsically favored matchups between aggro, midrange, and control as the common heuristic suggests. In this episode, they define the macro-archetypes, talk about where they come from, and cover appropriate and innappropriate applications of these kinds of thought technologies. Then, they discuss how each matchup is won and lost for all the permutations of aggro, midrange, and control. Our listener submitted pack 1, pick 1 this week comes from Arcade’s Commander Cube, the “Brawlbox” . Timestamps: 6:29 — Introduction to Topic and Pack 1, Pick 1 from Arcade's Hand Matters Cube 16:51 — What are the macro-archetypes and where do they come from? 25:32 — Andy’s argument that there is no inherent advantage between the marco-archetypes in Magic 31:07 — A Simple Origin for the Typical Rock, Paper, Scissors Heuristic 41:11 — A Comprehensive Rundown of How Each Matchup Is Won and Lost Between Aggro, Midrange, and Control Discussed in this episode: Daniel’s Gold Cube Being John Malkovich Harold McGee Magic sour sweet berries Patrick Chapin’s Next Level Magi…

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