The Use and Abuse of Archetype Driven Design
Andy and Anthony talk about archetypes in Cube design. They discuss what archetypes are, why they’ve become a fundamental part of limited set design, and the uses and limitations of applying the same process to Cube design. Our listener submitted pack 1, pick 1 this week comes from Cassie’s cube, The Facedown Slide , heavily featuring morph, cycling and related mechanics. Timestamps: 5:24: Listener submitted pack 1, pick 1 13:59: What is an archetype? 15:35: 10, 2-color archetypes in limited design 19:19: Some differences between limited design and Cube design 26:33: What works about archetype driven Cube design 32:36: The texture and style of different deck archetypes 35:47: How to avoid low-agency, on-rails drafting 38:40: The approach to archetypes in the Regular Cube 42:32: Making archetypes meaningful with small numbers of cards 45:01: Emergent archetypes in the Combat Trick Cube 50:13: The relationship between build-arounds and archetypes 52:46: How many cards do you need to define an archetype 1:01:32: Summary and closing thoughts Discussed in this episode: Tungsten Cubes TC Tugger I Think You Should Leave Andy’s Combat Trick Mini Cube Maramas’ Entomb Pumpkin Check us out on…
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